Demo of OpenSim content converted.
OpenSim |
Unity3d Single Player |
Conversion of the OpenVCE OpenSim island OpenVCE |
VOIP and Video with Multiplayer Player The island can then be configured to run
multiplayer and use Flash based VOIP (Incorporates
TokBox, the example that we have here runs Peer-to-Peer meaning there is
NO backend server. Therefore you can have an unlimited number of people
using the system AND you can run behind your firewall. When your in three Tweet your location to bring someone to your room |
Content was hosted on OpenSim and used for collaboration and demos. The content is owned by Crescendo designs |
VOIP and Video with Multiplayer Player The island can then be configured to run
multiplayer and use Flash based VOIP (Incorporates
TokBox, the example that we have here runs Peer-to-Peer meaning there is
NO backend server. Therefore you can have an unlimited number of people
using the system AND you can run behind your firewall. When your in three Tweet your location to bring someone to your room |
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Single Player Converted out to run in Unity3d in Single player mode the system needs no backend
virtual world server to run and can handle as many connections as a webpage
(100's of thousands) |
Multiplayer Player The island can then be configured to run
multiplayer, the example that we have here runs Peer-to-Peer meaning there is
NO backend server. Therefore you can have an unlimited number of people
using the system AND you can run behind your firewall. |
Embed into Google Sites Tipodean is a Google Apps solution provider and think that using your converted OpenSim content into a Google Site is very powerful. This example is in a demo teachers Google Site. There are no backend servers managing the mulitplayer it is all peer-to-peer so it scales. |
Embed into Facebook If you are wanting to incorporate facebook with the virtual world the default would be to run your island up in facebook. So here it is: |
